Eureka logo black

Our solutions

EurekaLab

About us

EN

Eureka logo black
Eureka logo black

Balance – One of the Most Important Game Mechanics

Balance – One of the Most Important Game Mechanics

wooden balls on wooden rails in perfect balance

Balance – One of the Most Important Game Mechanics

3 minutes

2019. márc. 24.

Gamification

wooden balls on wooden rails in perfect balance

Balance – One of the Most Important Game Mechanics

3 minutes

2019. márc. 24.

Gamification

wooden balls on wooden rails in perfect balance

Balance – One of the Most Important Game Mechanics

3 minutes

2019. márc. 24.

Gamification

We’ve all met someone—let’s call them Lucky Lou—who seems to have life perfectly figured out. Everything falls into place for them. Whatever they touch turns to gold. With each success, Lucky Lou climbs higher: more money, more recognition, more wins.

Meanwhile, we watch from the sidelines, discouraged.
Of course, if we were the ones riding that winning streak, we’d feel differently. But let’s be honest—nobody enjoys the feeling of falling behind.

Oh, and by the way—this isn’t about real life. We’re talking about a game session.

Why balance is essential in gamification

In well-designed games, no one should feel like a permanent loser—or an instant winner, tempting as that second option might sound.

One of gamification’s key goals is to remove the “rich get richer” effect from the mechanics. The aim is to keep the playing field level so the game stays engaging for everyone, all the way through.

The “rich get richer” effect in action

Take Monopoly, one of the most famous board games. The system naturally favours the strong: the more properties you own, the more rent you collect; the more rent you collect, the more properties you can buy—and the cycle continues.

To balance this, you could introduce a mechanism that helps those trailing in points—maybe cheaper items or easier access to resources—giving them a chance to catch up, if they play smart.

Balancing doesn’t mean making the game easier. It means giving everyone a fair shot so the competition stays exciting.

Take Monopoly, one of the most famous board games. The system naturally favours the strong: the more properties you own, the more rent you collect; the more rent you collect, the more properties you can buy—and the cycle continues.

To balance this, you could introduce a mechanism that helps those trailing in points—maybe cheaper items or easier access to resources—giving them a chance to catch up, if they play smart.

Balancing doesn’t mean making the game easier. It means giving everyone a fair shot so the competition stays exciting.

who laughs at the end plays a party game with a group of colleagues
who laughs at the end plays a party game with a group of colleagues
who laughs at the end plays a party game with a group of colleagues

How balance works in team games

In team competitions or team-building games, balance might mean giving underperforming players a few simpler tasks and some bonus points. Often, that’s all it takes to restore competitiveness and ensure everyone ends the session satisfied. Even without winning, they had a chance to close the gap.

The reverse can also work: increasing task difficulty for teams far ahead in points or time. That’s why it’s smart to design games from the start with adjustable difficulty levels.

Done right, balancing ensures that final rankings feel earned—and that every player leaves feeling they truly had a shot. If you’d like to explore how we design games and team activities so everyone stays in the running until the very end, let’s talk.

In team competitions or team-building games, balance might mean giving underperforming players a few simpler tasks and some bonus points. Often, that’s all it takes to restore competitiveness and ensure everyone ends the session satisfied. Even without winning, they had a chance to close the gap.

The reverse can also work: increasing task difficulty for teams far ahead in points or time. That’s why it’s smart to design games from the start with adjustable difficulty levels.

Done right, balancing ensures that final rankings feel earned—and that every player leaves feeling they truly had a shot. If you’d like to explore how we design games and team activities so everyone stays in the running until the very end, let’s talk.

harmony quote
harmony quote
harmony quote

Fund it intriguing?

Hop on a Zoom call with us. The first 30 minutes are on us!

Fund it intriguing?

Hop on a Zoom call with us. The first 30 minutes are on us!

Fund it intriguing?

Hop on a Zoom call with us. The first 30 minutes are on us!

Recomended articles

You’re in the right place.

Join the teams who ditched dull and chose real change. With game-based trainings and high-impact experiences, growth feels less like a chore — and more like momentum.

You’re in the right place.

Join the teams who ditched dull and chose real change. With game-based trainings and high-impact experiences, growth feels less like a chore — and more like momentum.

You’re in the right place.

Join the teams who ditched dull and chose real change. With game-based trainings and high-impact experiences, growth feels less like a chore — and more like momentum.

Contact

Wondering how it all works? Let’s talk.

Pick a time that works for you and someone from our team will answer all your questions.


Your chosen slot will automatically appear in your calendar.

Email

Got questions? Drop us a line!

Phone

Quick question? Give us a shout!

Eureka logo

Copyright © 2025 EUREKA GAMES Ltd. – All rights reserved

Contact

Wondering how it all works? Let’s talk.

Pick a time that works for you and someone from our team will answer all your questions.


Your chosen slot will automatically appear in your calendar.

Email

Got questions? Drop us a line!

Phone

Quick question? Give us a shout!

Eureka logo

Copyright © 2025 EUREKA GAMES Ltd. – All rights reserved

Contact

Wondering how it all works? Let’s talk.

Pick a time that works for you and someone from our team will answer all your questions.


Your chosen slot will automatically appear in your calendar.

Email

Got questions? Drop us a line!

Phone

Quick question? Give us a shout!

Eureka logo

Copyright © 2025 EUREKA GAMES Ltd. – All rights reserved