Virtual team building is no longer unusual — in fact, it’s increasingly in demand. Still, many people remain sceptical, fearing it’s impersonal, rushed, or fails to hold attention. Others worry it simply can’t deliver the same experience as a live event, and therefore won’t achieve the goals of team building.
Based on the past few years, we can confidently say: these concerns can be put to rest.
How Did Online Team Building Come About?
Like everywhere else, at [eureka], virtual team building gained traction in response to the new reality created by the COVID-19 pandemic. While most companies switched to remote work, they still recognised the importance of team building — which created demand for an alternative.
Thanks to our game developers, we quickly adapted part of our existing offline portfolio to the online space. The transition was smooth because these games were already built on strong narratives, making them just as engaging in a virtual room as in a physical one.
We also designed new online games with specific platforms in mind — Zoom, Google Meet, even Discord — while keeping our main goal unchanged: creating meaningful connections through shared experiences. From a development perspective, virtual formats opened new creative horizons, especially for immersive visuals and atmosphere.